Hybrid Art
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Hybrid art is a contemporary art movement in which artists work with frontier areas of science and emerging technologies. Artists work with fields such as biology, robotics, physical sciences, experimental interface technologies (such as speech, gesture,
face recognition A facial recognition system is a technology capable of matching a human face from a digital image or a video frame against a database of faces. Such a system is typically employed to authenticate users through ID verification services, and wo ...
), artificial intelligence, and information visualization. They address the research in many ways such as undertaking new research agendas, visualizing results in new ways, or critiquing the social implications of the research. The worldwide community has developed new kinds of art festivals, information sources, organizations, and university programs to explore these new arts.


Overview/ history of the term

Many artists are responding to the central role scientific and technological research plays in contemporary culture. They are going beyond merely using technological tools and gadgets (e.g. computers) in their work to engage deeply with the processes of research. They are creating revolutionary art at the frontiers of
scientific research The scientific method is an empirical method for acquiring knowledge that has characterized the development of science since at least the 17th century (with notable practitioners in previous centuries; see the article history of scientific m ...
. They see art as an independent zone of research that pursues areas of science and research ignored by mainstream
academic disciplines An academy (Attic Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary or tertiary higher learning (and generally also research or honorary membership). The name traces back to Plato's school of philosophy, f ...
. They are developing technologies that would be rejected by the marketplace but are nonetheless culturally critical. They are pursuing inquiries that are seen as too controversial, too wacky, too improbable, too speculative for regular science and technology. Their theoretical orientation ranges from celebration of human curiosity to critique of science's arrogance. They enter into the processes in research at all stages: setting research agendas, development of research processes, visualization, interpretations of findings, and education of the public. It shares a common origin with
computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
and
internet art upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the phys ...
, but reaches out to cover many new disciplines.
Ars Electronica Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in the ...
, which is considered one of leading world organizations concerned with experimental arts, decided at some point before 2010 to create a new category to encompass these kinds of art. Every year they host an international competition for artists working in these experimental fields. They decided to use the name 'Hybrid Art'. The worldwide community of artists, theorists, and journalists interested in this artform are increasingly using this term. Many new support systems have evolved to nurture, show, and interpret this kind of art. New educational programs have been developed.


Sample of the research fields addressed in hybrid art

* Genetics, Bioengineering,
stem cell In multicellular organisms, stem cells are undifferentiated or partially differentiated cells that can differentiate into various types of cells and proliferate indefinitely to produce more of the same stem cell. They are the earliest type o ...
s, proteomics * Art and Biology of Living Systems: microorganisms, plants, animals, ecology * Human Biology: the body, bionics, body manipulation, brain & body processes, body imaging, and medicine * Physical Sciences:
particle physics Particle physics or high energy physics is the study of fundamental particles and forces that constitute matter and radiation. The fundamental particles in the universe are classified in the Standard Model as fermions (matter particles) an ...
,
atomic energy Atomic energy or energy of atoms is energy carried by atoms. The term originated in 1903 when Ernest Rutherford began to speak of the possibility of atomic energy.Isaac Asimov, ''Atom: Journey Across the Sub-Atomic Cosmos'', New York:1992 Plume, ...
, geology, physics, chemistry, astronomy,
space science Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider ...
, nanotechnology, materials science * Kinetics, Electronics, Robotics:
physical computing Physical computing involves interactive systems that can sense and respond to the world around them. While this definition is broad enough to encompass systems such as smart automotive traffic control systems or factory automation processes, it ...
,
ubiquitous computing Ubiquitous computing (or "ubicomp") is a concept in software engineering, hardware engineering and computer science where computing is made to appear anytime and everywhere. In contrast to desktop computing, ubiquitous computing can occur using a ...
, mixed reality * Alternative Interfaces: motion, gesture, touch,
facial expression A facial expression is one or more motions or positions of the muscles beneath the skin of the face. According to one set of controversial theories, these movements convey the emotional state of an individual to observers. Facial expressions are a ...
, speech,
wearable computing A wearable computer, also known as a body-borne computer, is a computing device worn on the body. The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. Wearables may be for general ...
,
3d sound Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to su ...
, and VR * Code: algorithms, software art, genetic art, Alife, artificial intelligence * Information Systems: databases, surveillance, RFID/barcodes, synthetic cinema, information visualization * Telecommunications: telephone, radio, telepresence, web art, mobiles, locative media


Organizations

Various organizations exist to promote, disseminate, and interpret new art activities. The Leonardo journal published by MIT Press has a 40-year history of "promoting and documenting work at the intersection of the arts, sciences, and technology, and... encouraging and stimulating collaboration between artists, scientists, and technologists." Other organizations offer public events and facilitate the process of artists collaborating with researchers. For example, The Arts Catalyst in the UK seeks to "extend the practice of artists engaging with scientific processes, facilities and technologies in order to reveal and illuminate the social, political and cultural contexts that brought them into being" through public symposia, exhibitions, and commissions. SymbioticA in Australia is an "artistic laboratory dedicated to the research, learning and critique of life sciences." It "provides an opportunity for researchers to pursue curiosity-based explorations free of the demands and constraints associated with the current culture of scientific research." The arts lab is sponsored by the medicine department at the
University of Western Australia The University of Western Australia (UWA) is a public research university in the Australian state of Western Australia. The university's main campus is in Perth, the state capital, with a secondary campus in Albany, Western Australia, Albany an ...
. Other examples include the Art and Genomics Centre (NL), the Asagaya Institute of Art and Design (JP), the
LABoral Centro de Arte y Creación Industrial LABoral Centro de Arte y Creación Industrial (Art and Industrial Creation Centre) is an exhibition centre in Gijón, Spain, for art, science, technology and advanced visual industries. It is also a venue for artistic and technological productio ...
(ES) and Artists in Labs (CH) program. New forms of educational programs are being established at universities around the world. Students are expected to master topics in art, media, and research disciplines. For example, the
University of Washington The University of Washington (UW, simply Washington, or informally U-Dub) is a public research university in Seattle, Washington. Founded in 1861, Washington is one of the oldest universities on the West Coast; it was established in Seattle a ...
’s DXArts "prepares artists to pursue original creative and technical research in Digital Arts and Experimental Media and pioneer lasting innovations on which future artists and scholars can build." The Conceptual/Information Arts (CIA) is the "experimental program within the Art Department at San Francisco State University dedicated to preparing artists and media experimentors to work at the cutting edge of science and technology". Courses cover topics such as art & biology, robotics, locative media, and physical computing.


See also

*
Computer art Computer art is any art in which computers play a role in production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditi ...
*
Cyberarts Cyberarts or cyberart refers to the class of art produced with the help of computer software and hardware, often with an interactive or multimedia aspect. Overview The term "cyberarts" is vague and relatively new; nevertheless much of the work d ...
*
Digital art Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names ...
*
Electronic art Electronic art is a form of art that makes use of electronic media. More broadly, it refers to technology and/or electronic media. It is related to information art, new media art, video art, digital art, interactive art, internet art, and electr ...
*
Internet art upright=1.3, "Simple Net Art Diagram", a 1997 work by Michael Sarff and Tim Whidden Internet art (also known as net art) is a form of new media art distributed via the Internet. This form of art circumvents the traditional dominance of the phys ...
*
New Media art New media art includes artworks designed and produced by means of new media, electronic media technology, technologies, comprising virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video g ...
*
Bioart BioArt is an art practice where artists work with biology, live tissues, bacteria, living organisms, and life processes. Using scientific processes and practices such as biology and life science practices, microscopy, and biotechnology (including ...


References


Further reading

* * * * * * * * * * * * * * * {{Cite book, last=Wilson, first=Stephen, url=https://www.worldcat.org/oclc/52085740, title=Information arts : intersections of art, science, and technology, date=2002, publisher=MIT Press, isbn=978-0-262-28633-6, location=Cambridge, Mass., oclc=52085740


External links


 Intersections of Art, Technology, Science & Culture
Computer art Visual arts genres BioArt